ProsocialLearn

Gamification of Prosocial Learning for Increased Youth Inclusion and Academic Achievement
Short Description: 

Delivery of a series of disruptive innovations for the production and distribution of prosocial games that engage children and technology transfer from the games industry to the educational sector.

Full Description: 

Gamification of prosocial learning for increased youth inclusion and academic achievement

ProsocialLearn, a 36-month (January 2015 - December 2017) project funded by the European Union, will deliver a series of disruptive innovations for the production and distribution of prosocial digital games that engage children, as well as stimulate technology transfer from the games industry to the educational sector.

Prosocial games genre
The ProsocialLearn project will create a new digital gaming genre that focuses on helping children to acquire prosocial skills necessary for positive relationships, team working, trustworthiness and emotional intelligence (EI).

Prosocial games market
ProsocialLearn will foster the creation of a new market for digital games aimed at increasing social inclusion and academic performance, as well as a distribution channel to deliver these games to children and teachers in European schools.

Prosocial game API
Traditional game developers know how to produce engaging stories and exciting content, but lack scientifically proven mechanics for creating games that can increase social inclusion and academic performance. The ProsocialAPI will enable them to easily incorporate prosocial constructs into their games.

Funding Program: 
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